Showing posts with label John Ostrander. Show all posts
Showing posts with label John Ostrander. Show all posts

Saturday, 16 July 2011

Legends #6

Hey all, not much to say by the way of an introduction, save to point out that my podcast, 20 Minute Longbox, is out there, awaiting your ears. Go check it out after we wrap up our coverage of Legends!

Finale!

Plotter: John Ostrander
Scripter: Len Wein
Penciller: John Byrne
Inkers: Karl Kesel, Dennis Janke
Letterer: Steve Haynie
Colorist: Carl Gafford
Editor: Mike Gold
Cover Art: John Byrne
Cover Date: April 1987
Release Date: 29/01/1987

Darkseid relishes his imminent victory, listing to Phantom Stranger the various ways that he has destroyed humanity’s faith in their modern legends. The Stranger warns that Darkseid has overlooked one crucial factor that will lead to his downfall.

In Washington, Godfrey faces off against Doctor Fate’s heroes, using his PA system to maintain his control over the crowds. Martian Manhunter arrives, despite not being summoned, just as Godfrey orders the warhounds to attack.  The heroes use their various powers to remove the controllers from the warhounds, allowing the stronger heroes like Superman to unleash their full powers. As the final warhound hits the ground, Godfrey opens up a boom tube, summoning legions of parademons from Apokolips. Doctor Fate reveals that this is why he brought the various heroes together, charging them with the fate of humanity.  As the heroes head off to fight the invasion, Fate turns his attention to the crowds. Seeing his distraction, Godfrey sends in a parademon who wrenches the Helm of Nabu from Doctor Fate, carrying it off into the skies. Unmasked and having lost most of his powers, Kent Nelson flies away to safety.

Leaving the Lincoln Memorial, Godfrey moves on to where he has captured Captain Boomerang. As Boomerang prepares to tell Godfrey all about Task Force X, Deadshot takes aim with a sniper rifle. Rick Flag disrupts his aim, revealing an alternative plan. The Enchantress steps up, turning the warhounds into Jell-O, sending Godfrey running. Bronze Tiger confronts Godfrey, but falls foul of his mind-controlling powers, letting him go. Boomerang is reunited with Task Force X, and Flag tells him that his televised threats have resulted in him being permanently assigned to the Suicide Squad.

Batman patrols Washington, controlling the rioters and looters. Guy Gardner unleashes his power ring on the warhounds. One warhound terrorising innocent civilians suddenly finds confronted by Wonder Woman, who has decided that she cannot remain concealed from the world whilst innocents are in danger. Gardner is impressed with Wonder Woman’s powers, and the two continue to battle.

Several of Godfrey’s troops blast their way into the Oval Office, attacking President Reagan. The President is unharmed by their attack, quickly defeating them, before revealing himself as a disguised Martian Manhunter. As Manhunter moves on to continue the fight, Reagan officially rescinds his executive order, giving all of Earth’s heroes free reign to join the fight.

In the skies, Superman and Captain Marvel corral the parademons, whilst Flash, Changeling, Black Canary and Blue Beetle help control the crowds on the ground. They are quickly joined by Batman, Guy Gardner, Wonder Woman, Captain Marvel, Doctor Fate and Superman, and the heroes face off against the controlled mobs. Godfrey arrives with Bronze Tiger, urging the crowds to attack and destroy the humans, watched from afar by a gloating Darkseid.

Suddenly, a gang of children, led by Lisa, burst through the crowds. The children line up in front of the heroes, confronting their parents in the crowds. Robin arrives, imploring the mob to see through Godfrey’s words and see sense. Lisa stands up to Godfrey, who tells her to be quiet and hits her. The act of violence dispels his control over the crowd, and they turn on him. In desperation, Godfrey reveals the Helm of Nabu, which he dons. When he tries to use the power within, the helm destroys his mind. Kent retrieves his helm, whilst Bronze Tiger slips away into the crowd to reunite with Task Force X.

The crowd asks for forgiveness, but Guy berates them for already distrusting heroes, which allowed Godfrey to take control. Captain Marvel suggests that the heroes themselves may have been responsible for this, necessarily having to stand apart from humanity to face the threats that only they can face. Wonder Woman agrees, and Doctor Fate suggests reforming the Justice League, to which all the present heroes agree to, save Flash and Superman, who offer themselves when needed, and Wonder Woman, who has slipped away.

On Apokolips, Darkseid vows that Earth will one day fall to him. The Phantom Stranger states his pride in standing with the legends of Earth.

I’ve not been kind to various part of this crossover. Read issue by issue, there was a lot of monologuing from Darkseid, and way too much repetition by constantly touching base with the same heroes, operating outside of Reagan’s edict. Here, this weakness turns into a strength, as Ostrander unleashes the new Justice League onto the forces of Apokolips. Every hero gets a part to play in the battle, and the use of such a wide variety of heroes allows for a very unexpected moment, where the first hero to encounter Wonder Woman is Guy Gardner!

Wonder Woman’s appearance here, although brief, is superb. A shadowy female figure observes Guy Gardner facing off against the Warhounds, resolving that to stay hidden would be a disservice to her Amazonian heritage. We then see her move, quite literally in a blur, before John Byrne unleashes one of the best pieces of artwork we’ve seen from him, a full page spread of Wonder Woman lifting a Warhound

It should be noted that Guy Gardner isn’t the only one taken with Wonder Woman. Superman here notices Wonder Woman, becoming gently obsessed with her over the next few months, before agreeing to a meetup/gentle date in Action Comics #600. It’s interesting that John Byrne teased this 25 years ago, with the rumours that one major element of the relaunched DC Universe in September will be a relationship between Superman and Wonder Woman. With the knowledge that both Action Comics and Justice League will initially be telling stories set in ‘the past’, my hope is that this fledgeling relationship will be given more room to grow, but with Superman ending up with Lois Lane, as per the last 20 years or so.

I like the way this story ends. It’s a very circular ending. Darkseid’s actions against Captain Marvel led Billy Batson to meet Lisa, strengthening her belief in heroes, leading her to be at the front and centre of the revolt against Godfrey. I would have liked to have seen more made of the fact that a child achieved what the heroes were unable to, breaking Godfrey’s spell, although the message that all you need to save the Earth from Darkseid’s machinations is a little child abuse is probably not one DC were wanting to play up! On a side-note, the last time Superman met Captain Marvel there was a definite air of unintentional paedophilia around. Here, Superman meets Marvel and a child gets beaten up. Maybe the two should stop having meetups! (I mention this, as one of the most popular posts on this site is my coverage of Superman/Shazam!: First Thunder #4, and I’m wondering if my audience are a bunch of strange, dark people who enjoy Superman endangering children. We’ll see what the hits are like for this page in a few weeks!).

Although Superman again declines membership in the Justice League, it is clear that his presence is a powerful and inspiring one. He takes the lead against the parademons when they appear, and his words are a big part of the reformation of the Justice League. It would be several years before Superman would become the leader of heroes that we are used to, but seeing him stand up and be counted amongst the heroes of the DCU is a rarity at this stage, and a pleasure to see.

I’m going to wrap up by simply stating that I have really enjoyed the appearances of Task Force X in Legends. I love the way Ostrander wraps up their story whilst setting the scene for further adventures, and it’s a pretty safe bet that if I had been reading comics at this time, I would have definitely been out there picking up the first issue of Suicide Squad when it hit the shelves.

The Geeky Bits

The new Justice League would be written by Keith Giffen and JM Dematteis. The series would become notable for the way the writers worked around the restrictions of not being able to use many of the A-List superheroes. Characters like Booster Gold, Blue Beetle and Guy Gardner would find their feet in Justice League International, and the title would become renowned for the use of humour, becoming colloquially known as the ‘Bwa-ha-ha’ League. This incarnation of the Justice League is well worth seeking out, as are the ‘sequels’ from the mid-2000s, Formerly Known As The Justice League, and JLA: Classified #4-9.

Wonder Woman would return to her own title, having been completely rebooted in the wake of the Crisis, in 1987. George Perez initially handled the character - the various trade paperbacks that reprint his issues were recently plugged in the letter columns of DC comics - with successive runs from creators such as John Byrne, William Messner-Loebs, Phil Jiminez and Greg Rucka.

Next on World of Superman: Probably another 3 week break. Either that, or Superman facing off against a gun-toting ex-marine called Bloodsport.

Monday, 11 July 2011

Legends #5

Hurrah, I've managed to recover the missing bits of this post! Apologies for no images other than the cover, I'm just desperate to get this post out, and I really don't want to re-grab all the panels I'd previously chosen.

Just a fast note to say that the second and third episodes of the 20 Minute Longbox have been released, covering Daredevil #502 and Countdown #48 respectively. Go and check them out, and let me know what you think at 20minutelongbox@gmail.com.


“Let Slip The Dogs Of War”

Plotter: John Ostrander
Scripter: Len Wein
Penciller: John Byrne
Inker: Karl Kesel
Letterer: Steve Haynie
Colorist: Tom Ziuko
Editor: Mike Gold
Cover Date: March 1987

Billy Batson stumbled through the deserted streets of Central City, haunted by the death of Macro Man. He is found by his new friend Lisa, who is concerned for his welfare. Angered by the rioting masses, Lisa runs off to try and intervene, but some stray rubble from the riot strikes her, knocking her out. Realising the danger of the anti-hero propaganda, Billy decides to put his own fears aside, and becomes Captain Marvel. Accessing the wisdom of Solomon, Marvel realises that Macro Man’s death was not his fault. He attempts to break up the riot, but Doctor Fate appears and teleports him away.

Fate is recruiting heroes who are defying the President’s order. Black Canary is next to join, followed by Guy Gardner, who has defeated the villain Sunspot. Blue Beetle and Batman are the next to join.
Meanwhile, Flash and Changeling are forced into an uneasy alliance with Captain Boomerang when the crowd manipulated by G. Gordon Godfrey erupts into a riot. Boomerang destroys a warhound, and the heroes discover that inside each one is a member of the public, piloting it. The mob goes for Boomerang, dragging him into the crowd. Before they can help, Flash and Changeling are recruited by Doctor Fate and taken away.

At the White House, Superman is discussing Darkseid’s recent actions with President Reagan when he too is recruited.

In Metropolis, Godfrey presents the captured Captain Boomerang  to the baying crowd. In front of the crowd and the cameras, Boomerang sends a subtle message to the command of Task Force X, telling them to take action to save him or he’ll make trouble. Dismissing his captive, Godfrey declares that the government has lost its authority and commands that the crowd marches on Washington. Watching, Amanda Waller orders Rick Flagg to either rescue Captain Boomerang or eliminate him.

On the steps of the Lincoln Memorial, Godfrey is about to announce who his followers should obey as the ultimate authority when he is interrupted by the appearance of Doctor Fate and the heroes he has recruited. Watching from Apokolips, Darkseid tells the Phantom Stranger that either the heroes will be forced to battle the people they have sworn to protect or they will be destroyed, guaranteeing him victory no matter what the outcome. Meanwhile, in hospital, Jason Todd decides that he must fight against Godfrey’s manipulation and the insanity of his followers, no matter how serious his injuries. Despite having a broken arm and leg, he struggles into his Robin costume and heads off to fight.

If the first two issues of Legends were about dismantling the heroes of the world, and the second two primarily concerned themselves with maintaining a hero-banning status quo whilst at the same time developing the threat posed by G. Gordon Godfrey into a more outright form, this issue is about the final move of the pieces around the board ahead of the climax. We’ve had plenty of vignettes featuring heroes defying the presidential order; here we see this develop into a recruitment drive for a new Justice League. The Suicide Squad’s story, which seemed to be over with the defeat of Brimstone in issue #3, places itself at the centre of the climax with the threats made by Captain Boomerang.

Sadly, one plot that receives a more perfunctory wrap-up is the guilt of Billy Batson, which is dispelled the moment he becomes Captain Marvel and the wisdom of Solomon reveals the deceit. One has to wonder why Billy never chose to quickly change to Marvel, use the wisdom to ascertain the true extent of his culpability, then pop back if it turns out it really was his fault. Later writers would work with the conceit that the wisdom of Solomon would have a presence in his mortal form (although the only example that springs to mind at the moment is at the start of the I Can’t Believe It’s Not The Justice League miniseries). Perhaps this moment would have held more weight within the issue if the reappearance of Marvel then led to the forming of the Justice League, with Marvel in the Doctor Fate role, but all that Marvel’s reappearance seems to achieve is getting his ass nearly kicked by a rioting mob.

The recruitment drive as well seems a bit overdrawn in this issue. Most encounters are limited to just one page, but did we really need to have four pages of Guy Gardner fighting Sunspot? I know that Guy Gardner as a Green Lantern was still a relatively new concern, but the fight seems to be fairly irrelevant and appears to serve no purpose other than to fill up space. I do like that most heroes are involved in keeping the peace or defeating a villain, but Blue Beetle is busy being mistaken for a peeping tom!

This is a Superman blog, and Superman's role here is minor but pivotal, if a little out-of-synch with his other adventures this month. Having just survived combat with Darkseid and discovered his role in the deaths of hundreds of innocents whose only desire was a better life, Superman's first response on returning to Earth is to pop round to the White House for a chat with President Reagan. I've said it before, shouldn't he be off somewhere soul searching and attempting to atone for his (admittedly forced) actions, rather than taking tea with a man who has prevented him from acting publicly? Still without Superman being with Reagan when he is recruited by Doctor Fate, the President would have been less likely to rescind his edict in the next issue.

The Geeky Bits: There's a rumour that the original ending for this issue saw a mutant with the power to control American History animate the Lincoln Memorial and use it to defeat the warhounds, resulting in the next issue being devoted entirely to Wonder Woman's debut. Before the idea made it past the scripting stage, it was realised that animating a statue and getting it to single-handedly defend Washington DC was completely shite idea, and the plans were shelved.*

Next on World of Superman: The finale of Legends. 'Nuff said.

*No, I didn't like Secret Avengers #13. Why do you ask?

Tuesday, 17 May 2011

Legends #3 and #4

We're back! Check out my previous post for details of my latest podcast appearance. I'll let you know as soon as it's up and available on iTunes.

I'm writing this post from my new laptop, and sadly I don't have my image editing software up and running yet, so no scans to illustrate the posts. Hopefully I'll be properly set in time for the next post.

Anyway, on with the story!


Legends #3
Send For... The Suicide Squad


Plotter: John Ostrander
Scripter: Len Wein
Penciller: John Byrne
Inker: Karl Kesel
Letterer: Steve Haynie
Colorist: Tom Ziuko
Editor: Mike Gold
Cover Artist: John Byrne
Cover Date: January 1987
Release Date: 23/10/1986

Angry mobs lay siege to public headquarters of super-heroes, whose activities have been prevented by executive order. Sarge Steel acts a a chaperone to the Teen Titans, but is unable to follow through his threats of extreme force when Changeling and the Flash decide to head out to help. Meanwhile, Task Force X is given their purpose - carry out missions in exchange for pardons - and with most of the team wearing explosive bracers to keep them in check, are directed to take down Brimstone. They engage the monster at the foot of Mount Rushmore.


Billy Batson, distraught at the death of Macro Man, goes into hiding, meeting a young girl called Lisa who has become separated from her parents. Meanwhile, Bruce Wayne visits Jason Todd in hospital. As Bruce comforts his injured sidekick, shots ring out from outside, a symbol of the civil disorder inspired by G. Gordon Godfrey. Wayne leaves, determined to prove that President Reagan's edict was wrong.


During the battle, Blockbuster directly attacks Brimstone, who reaches down and burns the villain to death in his fist. Revelling in the destruction, Brimstone leaves his chest open to attack, and is destroyed by a shot from Deadshot, wielding a specially-constructed laser sniper. In the aftermath, Captain Boomerang realises that everyone on the team was considered to be expendable, including Rick Flag.


At the White House, Superman pledges his support to Reagan's edict, despite his vocal opposition to it. At the same time, Billy Batson is invited to dinner by Lisa's parents. During the meal, G. Gordon Godfrey appears on the TV, provoking a reaction in Lisa's family that intimidates Billy into running away again. Catching up , Lisa tells him that she still believes in super-heroes.


Throughout the issue, Darkseid and the Phantom Stranger debate Darkseid's plans. Observing Lisa's faith, the Stranger declares that this is why Darkseid is doomed to fail. Darkseid refuses to believe this, unveiling the next phase in his strategy - his Warhounds.

Legends #4
Cry Havoc


Plotter: John Ostrander
Scripter: Len Wein
Penciller: John Byrne
Inker: Karl Kesel
Letterer: Steve Haynie
Colorist: Carl Gafford
Editor: Mike Gold
Cover Art: John Byrne
Cover Date: Feb 1987
Release Date: 24/11/1986

In Star City, an attack by Count Vertigo is foiled by a law-breaking Black Canary. A policeman pulls a gun, attempting to arrest her, but is blocked by his partner. The two argue whilst Black Canary escapes, with the first policeman accidentally shooting and killing the second. Attempting to rationalize his actions, the policeman concludes that Black Canary made him shoot, and thus she murdered his partner.


On Apokolips, Darkseid sees all on Earth, despatching Desaad to the land of Skartaris to destroy the legend of Travis Morgan, the Warlord. Elsewhere in Gotham City, Batman foils a raid by the Joker, apprehending him in defiance of the Presidential Order. Meanwhile in Los Angeles, a gang of body-building bank robbers are caught by Guy Gardner. In Chicago, Blue Beetle foils a heist by Chronos, but is forced to let the villain escape when the police arrive and turn their attentions to him. Meanwhile, spurred into action by the growing public hysteria, Doctor Fate returns to service.


In Washington, Rick Flag announces to Task Force X that their actions against Brimstone have earned them their freedom, de-activating their bracelets and letting them free. At the same time, G. Gordon Godfrey addresses a rally in Gotham City calling for a revolt against President Reagan for the weakness of his frequently-flouted edict. He introduces the weapon to be used against the government, human-controlled Warhounds. Enjoying his freedom, Captain Boomerang goes on a rampage, but is quickly caught by the Teen Titans. As they prepare to take him away, Flash and Changeling are attacked by two Warhounds.


On Apokolips, Darkseid turns his attention to Superman, unleashing the power of his Omega Beams.

The middle chapters of Legends feel like they both progress the story and tread water at the same time. There is a large amount of time spent setting up tie-in issues in the fourth chapter, despatching Desaad to participate in the Warlord title, and using the cliffhanger to draw readers into the next month's Superman titles. We also spend a lot of time following various future members of Justice League International as they ignore the presidential edict, although in the case of some members such as Blue Beetle and Booster Gold, they are newer characters within the DC Universe, and in the case of Guy Gardner, a character with a new status quo, having recently received a power ring during the Crisis. Whilst these vignettes were undoubtedly important at the time, knowing where these characters will end up after the crossover makes most of the fourth issue seems like an extended exercise in moving the pieces of the story into position.

I do like the continuation of the Task Force X storyline. It plays very nicely into Darkseid's schemes that Brimstone, the monster that has apparently destroyed the Justice League of America, should be brought down by a morally dubious government-sponsored team of super-villains, hardly an achievement that can be propogandized.

I'll be honest here. I see the Legends crossover in four parts - the opening two issues, these two, the Superman crossover, and then the conclusion. I like the opening, love the Superman crossover, enjoy the ending, but see these issues, especially the fourth, as the bit we have to get through to get to the good stuff. I have nothing against the creators, but apart from the death of Brimstone, it all feels a bit too much 'middle chapter'-ish. The cliffhanger to the third issue, the introduction of the Warhounds, is barely touched upon in the fourth, save for a brief reference to the fact that people get 'turned into' them.

Knowing the great Apokolitian action just around the corner, I think it's best to draw a veil here and reconvene at Darkseid's feet.

Next on World of Superman: Clark Kent vs Apokolips!

Sunday, 13 February 2011

Legends #1 and #2

OK, a bit of a long one today. I'm going to try and hit up the first four parts of the Legends crossover in two posts, bringing us up to the point where the Superman titles segue into the story. Before we begin, I'd just like to drop a quick reminder to e-mail Ian Sattler at DC comics in support of a trade paperback of Dark Knight Over Metropolis. See this post on the Superman Homepage for more details.

And now, the first of a two-part special bringing us up to speed on the 1986/7 Legends crossover.


Legends #1

Once Upon A Time...!
 
Plotter: John Ostrander
Scripter: Len Wein
Penciller: John Byrne
Inker: Karl Kesel
Letterer: Steve Haynie
Colorist: Tom Ziuko
Editor: Mike Gold
Cover Artist: John Byrne
Cover Date: November 1986
Release Date: 28/08/1986

On Apokolips, Darkseid is content with his domination. Desaad reminds him of Earth and its heroes. Darkseid notes that not only do Earth’s heroes perform heroic deeds, but they act as legends, inspiring others. Deciding to strike at the concept of legends, Darkseid summons Glorious Godfrey and Doctor Bedlam, and orders Desaad to prepare the Techno-Seed.

On Earth, Professor Stein oversees a nuclear experiment when the Techno-Seed materialises in the core, spawning the inhuman monster, Brimstone. Stein summons Firestorm, who assaults Brimstone, but quickly discovers that the monster is far superior to him. Thinking quickly, Firestorm protects himself by turning the air to asbestos, and goes to summon help.

Elsewhere, the Flash faces off against Deadshot. He quickly defeats the assassin, delivers him to the police, and returns to Titans Tower, where Changeling is watching the latest broadcast from G. Gordon Godfrey, interviewed by Billy Batson, who rails against all super-heroes, calling them threats to society. As the two Titans talk, a power outage strikes both the Tower and the studio where the interview is taking place. The outage is caused by an armoured giant rampaging in the neighbourhood. Under the cover of darkness, Billy slips away and transforms to Captain Marvel.

Captain Marvel and the giant, Macro-Man, fight, but when Marvel is caught in Macro-Man’s vice-like grip, he decides that the only way for him to escape is to change back into Billy Batson briefly. Calling down his magical lightning, Billy is shocked to see that the bolt also struck Macro-Man, causing him to fall from the rooftop to a fiery death.

In the Pentagon, Colonel Rick Flag reports to Amanda Waller, and is ordered to reform Task Force X. He is shocked by the list of candidates for the Task Force, but puts his surprise aside to do his job.

In a diner, Cosmic Boy’s breakfast is interrupted by the onslaught of Brimstone. The Legionnaire attacks, attempting to construct a metallic prison to contain Brimstone, but his attack is soon repelled. The Justice League of America arrive to lend their help.

Viewing the melted corpse of the Macro-Man, Billy Batson vows never to become Captain Marvel again.

Legends #2

Breach of Faith

Plotter: John Ostrander
Scripter: Len Wein
Penciller: John Byrne
Inker: Karl Kesel
Letterer: Steve Haynie
Colorist: Tom Ziuko
Editor: Mike Gold
Cover Artist: John Byrne
Cover Date: December 1986
Release Date: 25/09/1986

G. Gordon Godfrey arrives at the site of Macro Man’s death, using it as an opportunity to decry not only heroes but the concept of being a hero. His words whip the onlooking crowd into a frenzy, scaring the confused Billy Batson into hiding. Darkseid watches Batson’s despair with glee, before turning to the Phantom Stranger, promising to remove free will from the people of Earth.

On Earth, Brimstone faces off against the Justice League of America. Although Vibe is able to topple the giant, Brimstone fights back, burying the League underneath a collapsing building. Meanwhile, Rick Flag visits Deadshot in prison, enlisting him into Task Force X. At the same time, in Gotham, Batman and Robin break a hostage situation. The commander of the arriving SWAT team clashes with Commissioner Gordon when he prevents him from taking down the heroes. Suddenly, the onlooking crowd turns, attacking and carrying Robin away whilst Batman is unable to help when a bottle of perfume is smashed in his face.

In Chicago, Blue Beetle carries out a drug bust, but unwittingly exposes a deep cover police officer. The attending policemen open fire on Beetle, who escapes in his bug ship. Meanwhile, Guy Gardner rescues an aeroplane whose engine has exploded mid-flight, guiding it to a makeshift landing on the freeway. However, the commuters on the road turn aggressive at the disruption caused to them. Gardner uses his ring to repel them before flying away.

At Titans Tower, Cosmic Boy recovers from his combat with Brimstone, revealing to Flash and Changeling that the Justice League had disappeared by the time he came round. He flies off to rescue ‘the love of his life’. Watching news reports of the League’s defeat, Professor Ivo prepares to make his move.

Superman meets with President Reagan in the White House, where Reagan informs him that he is about to issue an executive order, banning all super-hero activities until the public disorder has passed. Later in Gotham, two policeman discover the battered and beaten body of Robin.

These first two parts of the Legends crossover take a very wide-angled view of the state of the DC Universe. reading with hindsight reveals some strong comparisons, especially the way that the then-current Justice League (Detroit) fares against the yet-to-be-formed Justice League International. The defeats of the heroes hurt. The entire League is beaten and missing in battle, whilst Billy Batson's pain at believing that he has killed the Macro-Man is very tangible. Other heroes find themselves lost and without a cause when faced with the negative reactions of the public. By the end of the second issue, where Superman bows his head in acceptance of President Reagen's executive order and Jason Todd lies unconscious in the street, there is a very real sense that the tide has turned against the heroes.

John Byrne draws the heck out of these issues. I do marvel at his ability to turn out great-looking comics. At the time of this issue's production, Byrne was likely working on the first few issues of Superman and Action Comics, yet he still found the time to produce six issues showcasing almost every major hero in the DC universe. In particular, Byrne's renditions of Darkseid are masterful. In fact, I'd be happy to list Byrne as one of my top three Darkseid pencillers, along with JG Jones (Final Crisis) and Jack Kirby. Byrne gives us an intricately detailed Darkseid, with maliciousness oozing from every frame. When Darkseid grins, it's a grin that should terrify any onlooker. The final panel of issue #1, with Darkseid looming in the background revelling in the success of his plans, could easily have looked goofy in the hands of a lesser artist, but a rarely-seen laugh from Darkseid here chills the reader. And the opening shot of Apokolips, from the first page of issue #1, is glorious.

Inevitably, there are things that don't work so well for me. I wasn't reading the DCU when the series first arrived - it would have been quite an achievement considering I was 3 1/2 at the time - and a lot of the wider picture of the DCU is lost on me. As always, some of the Fourth World designs look incongruous and a product of their time, although Glorious Godfrey is far more sinster and insidious as G. Gordon Godfrey than as his cloak-wearing, grinning Apokoliptian incarnation. And most annoyingly of all, the Phantom Stranger pops up in issue #2 for no adequately explained reason, giving Darkseid someone to boast to and turning his campaign against Earth's heroes into something more akin to efforts to impress an unimpressed colleague.

These complaints aside, these are strong issues, featuring super-hero action and a strong, logical drive to the plot and threat. What is really enjoyable is watching Ostrander pull task Force X together, and next time, we'll see how well they do on their first mission.

The Geeky Bits:

Legends was the first event for DC, following Crisis on Infinite Earths. Originally planned as more of a direct sequel, Legends eventually grew to be its own unique story. John Byrne was picked for the art, although his workload with Superman meant that he only had time for 6 issues, not the planned 8. This reduction in length may account for the confusing nature of the Phantom Stranger's appearance in the story, with his introduction a casualty of editing the story down.

A large number of DC titles crossed over into Legends, with 22 official tie-ins alongside the six issue miniseries. A full list can be found at the DC Crossover Checklist over at the Fortress of Baileytude.

Next on World of Superman: See how Earth's heroes react to an executive order banning their actions, how Task Force X fare on their first mission, and what leads Darkseid up to focusing his attention on Superman.

Sunday, 19 September 2010

JLA Incarnations #3

So, we'll pass right by my last post, which inflated a minor mistake into an entire blog entry, before making a huge error at the end of the article. Thanks to Michael Bradley for catching that one for me in the comments!


I'd also like to return a shout-out to Kevin Cushing of the Geoff Johns Podcast, who read out an e-mail of mine on his second episode and plugged the blog a little. The Geoff Johns Podcast is a new podcast looking at the work of Geoff Johns. In a few episodes time, the podcast will alternate between the current month's worth of Geoff Johns work, and the same month 11 years ago (starting at the beginning of Johns' writing career), but for now the podcast is playing catchup with current titles and storylines to provide context for future episodes. I've really enjoyed the first two episodes, even with the second episode being a Brightest Day catchup (not a fan of Brightest Day, which seems to be heading towards Countdown standards as opposed to 52 standards). I hope you'll be able to find some time to catch this podcast, as once the 'historical' episodes get underway I think Kevin will be covering some really interesting titles.


Anyway, it'll be a very long time before we cover any Geoff Johns work here at the World of Superman. Today, we'll be looking at John Ostrander. Please open your issues to page 1.


Like A Tombstone In The Sky


Writer: John Ostrander
Penciller: Val Semeiks
Inker: Prentis Rollins
Colorist: John Kalisz
Separations: Heroic Age
Letterer: Ken Lopez
Assistant Editor: Steve Wacker
Editor: Dan Raspler
Cover Artist: Val Semeiks, Prentis Rollins, John Kalisz
Cover Date: September 2001
Release Date: 11/07/2001

Having been established for some time, the Justice League outgrows its original headquarters and builds itself a satellite headquarters in orbit around the Earth. Green Arrow resents the symbolism of the League looking down upon the Earth, and concerns over the 'sitting duck' nature of the satellite. Superman tries to address his concerns, telling him that only the League know that the satellite is there. However, Superman is wrong, as Lex Luthor gains positive confirmation that the satellite exists. He draws his plans against the League.


In the next few weeks, a new terrorist organisation known as Kobra makes itself known when an all-out attack on Cheyenne Mountain is routed by the Justice League. WLEX reporter Tully Reed presents footage of the attack, which is seen by Lex, who makes contact with the head of Kobra and reveals the existence and location of the League's satellite. Kobra plans to attack and destroy the satellite in retribution for the League destroying his mobile base of operations during the Cheyenne Mountain attack.


Green Arrow gives an inflammatory performance during an interview with Tully Reed, criticising the League for getting above its station and not doing enough for social issues. Hawkman takes offence at Arrow's comments, saying that the interview has jeopardised the League's UN backing and funding. He calls for the League to censure Green Arrow, but before they can do so, Arrow quits. Green Lantern follows his friend, and two talk. Green Arrow is having a mid-life crisis, and wonders if he needs the League as much as it needs him. Their conversation is interrupted by an emergency call from Black Canary, who is alone on the satellite and has detected a horde of Kobra spaceships heading towards her. The satellite is boarded and although Canary fights hard, she is overwhelmed by sheer force of numbers, and is captured by Kobra. As the the heroes prepare to rescue Canary, Atom tells the League to rendezvous at LexCorp.


The League confronts Luthor, who protests his innocence, claiming that Kobra stole LexCorp equipment to mount his raid on the satellite. He then turns on a screen broadcasting Kobra's message to the world -  a trussed up Black Canary and an ultimatum for the League to surrender to him. Although they doubt Luthor's innocence, the League realises that Kobra has laid a trap for them. They decide to distract Kobra, and Green Arrow teleports to the satellite to be that distraction. Taking out the first few guards, he fires an arrow into a control panel before announcing his presence to Kobra and drawing his troops. Alone in the control room, the arrow starts to shape-shift - it was really a disguised Martian Manhunter.


Green Arrow is quickly captured, and is beaten and brought to Kobra. Green Arrow taunts his captor, telling him that Martian Manhunter has already disabled his traps and bombs. The League then burst in to confront Kobra, whilst out in space, Superman, Green Lantern and Firestorm take care of the spaceships. With the Kobra troops defeated, the League search for Kobra himself, but find that he has managed to escape. However, they find the badly beaten body of Green Arrow, and transport him to a government hospital for him to receive treatment. Recovering in bed, Arrow decides not to rejoin the League, although Atom tells him that he is family and will always be welcome.

There's not a huge amount to say about this issue from a Superman point of view. He is listed on the opening splash page as a reserve member, a status he holds with League pretty much until the Watchtower era starts in JLA #1. There's a good moment where Green Arrow is freaking out with the League's self-appointed protectorshipbenevolance and humanity shines through. Green Arrow's response, a semi-mocking 'You're not the same as other people', speaks volumes about how he views Superman.

Although Superman doesn't really contribute to the rest of the plot, he does get to use his powers against Kobra a couple of times. These are nicely rendered by Val Semeiks, who really gives some panache to the battle scenes in the book. I particularly like the splash page where Superman, Green Lantern and Firestorm take apart the Kobra spaceships, especially the bits where Firestorm turns the ships into stone. Semeiks does a great job with the issue, bringing a real sense of unease to Kobra, especially his temple.

The issue opens with the construction of the iconic Justice League satellite, then jumps forward in time with the caption 'Some time later...' on page 8. This leap in time covers the most notable incident to occur on the JL satellite, the rape of Sue Dibney by Doctor Light and the mind-wiping of both Light and Batman. Although not specifically stated in this issue, the League's actions in the aftermath of the assault is the trigger for Green Arrow's feelings towards the League and his actions in this issue.

There are a few continuity errors in this issue. Luthor is shown with his kryptonite ring, an item he wouldn't acquire until Superman #2, a year or so down the line. He's also pictured in his post-Underworld Unleashed body, taller, slimmer and more well-built than his original Man Of Steel body, which was shorter and stockier. Luthor should also have some red, receding hair, and I do get a little irritated when the Luthor from the Man of Steel era is rendered as fully bald, as one of the nice touches throughout the original miniseries was how Luthor gradually lost his hair across his appearances. In a wider DC sense, Ollie and Diana were residents of Star City at this time, not Seattle.

The Geeky Bits: On the topic of Superman and the JLA, around the time of this issue, three Justice League of America story-arcs from the Silver Age featuring Superman as a member/reserve member can be definitively said to have occurred in the Post-Crisis history. The first, issues 96-98 from 1972, contains the original appearance of Starbreaker, who would return in Justice League America #62-65 (1992), Adam Strange: Planet Heist (2005) and Justice League of America #29-34 (2005). The second is issues 120 and 121 from 1975, which featured the marriage of Adam Strange and Alanna. The last, issues 185-187 (1981) show Superman's first time on Apokolips and his first encounter with Darkseid. This story is important, as during the Legends crossover, Superman exhibits knowledge of Darkseid that he would otherwise not have had the opportunity to gain.

Next on World of Superman: I really don't want to do this, but I'm going to have to unleash the continuity-challenged JLA: Classified #49 upon you all. Put on your finest continuity cop uniforms, and meet me back here in a few days time.

Wednesday, 21 July 2010

JLA: Generations #2

OK, so it's been a bit longer than expected to get this post up. Apologies to omike from the Superman Comicboards who got a promise that a post would be up on Sunday and then one didn't appear. It's not been the greatest week in the world for me, as I've been dealing with having a very ill girlfriend a very long way away from me. Blogging hasn't been something I've been up to doing the past few nights, but I'm back, the blog is back, and we've got us some pseudo-Silver-Age JLA to take a look at.

Belonging


Writer: John Ostrander
Penciller: Val Semeiks
Inker: Prentis Rollins
Colorist: Jon Kalisz
Separations: Heroic Age
Letterer: Ken Lopez
Assistant Editor: Steve Wacker
Editor: Dan Raspler
Cover Artists: Val Semeiks, Prentis Rollins, John Kalisz
Cover Date: August 2001

Fire-Eye, a power-vision-wielding dinosaur from a different time, is attacking Gotham City harbour. The JLA move in to attack, unknowingly observed by Batman. Their assault initially seems to work, impressing Batman with their tactics and teamwork, but Fire-Eye is able to shrug off their attacks and continue his attack. Batman approaches Green Arrow and Black Canary, giving them an alternative battle plan. Despite Green Arrow's resistance, the JLA use Batman's plan, forcing Fire-Eye back to the portal that he appeared from, whilst Batman himself works to protect the bystanders from collateral damage. Fire-Eye refuses to enter the portal, but the sudden arrival of Superman tips the battle in favour the JLA, and a quick blast of heat vision through the portal destroys the apparatus maintaining it. In the aftermath, Superman is pressed by a reporter to join the JLA, a request that Superman finally agrees to. Superman and other members of the League take off, whilst Green Lantern, Flash, Green Arrow and Black Canary help to clear up after the battle. Flash takes umbrage at the brusque nature of Batman's intervention, whilst Arrow and Canary grow closer and reveal their identities to each other.


The next morning, Bruce Waynes is quizzed by Alfred as to why he hasn't joined the JLA despite several requests to. He points out that the League could offer him something he has very little of - friends. Batman then heads out on patrol, meeting Commisioner Gordon at a zoo, where the apes have been broken out of their cages and several security guards have been killed. Batman recognises a photo of the perptrator as Gorilla Grodd, and on his return to the batcave realises that every zoo on the east coast has been hit.


Barry Allen stops by for lunch with Hal Jordan, complaining about Superman's lack of trust in his team-mates, as evidenced by his holding back in a recent Superman/Flash race for charity. Clark Kent meanwhile attends the funeral of a schoolfriend, who had been killed whilst working as a policeman. Affected by his friend's death, he vows to never let a similar event happen again.


A few nights later, Batman spies on a gather of Grodd's forces, and manages to attach a tracer to one of the gorillas. The next day, Grodd attacks Washington DC, rounding up the government and caging them in zoos, and proclaiming that America belongs to him. The Atom infiltrates the Pentagon, but finds the gorillas there incapacitated by Batman. On Batman's instructions, Atom shrinks down into the cybernetic enhancements used by the gorillas, and discovers that they help Grodd maintain control. Batman liases with the JLA, deterring them from a direct assault and setting them up to neutralise the gorilla army. However, the plans go awry when Superman arrives, ignores J'onn's telepathic warning, and directly attacks Grodd.


Grodd telepathically makes Superman imagine that he has kryptonite, forcing Martian Manhunter and Aquaman to step in. Grodd makes Aquaman think that he is dehydrating, and attempts to disable J'onn by forcing him to believe that he is surrounded by fire. As the two telepaths face off, Atom finally discovers how to disable the cybernetics, and does so, causing the gorillas to revert to a pacifist state and the resulting feedback to break Grodd's telepathic concentration. The JLA makes quick work of Grodd.


In the aftermath, Superman is berated by Batman for not trusting the JLA and for charging in to directly confront Grodd, putting the League at risk. Batman explains that whilst he is short and abrupt, he has total respect for the capabilities of the League. Superman reflects on what has happened, and decides to step down from being a full member, reverting to his honorary membership. Before doing so, he initiates a vote to accept Batman into the JLA, a vote that passes, and Batman agrees to membership.


Back in Wayne Manor, Bruce smiles as he realises that he belongs in a group.

One of the interesting things about doing this blog is the way I can just dip into a limited series for an issue or two then come away from it having only experienced one chapter of an overall story. Sure, there are times when it's going to be frustrating to try and follow the story of the series, but when the series is structured like this, then we get a lovely done-in-one that can stand apart from the other 6 issues of this series. JLA: Incarnations was a 2001 JLA spin-off where each issue looked at a different era of the JLA, from their formation all the way to the (then-current) Morrison-style Big Seven era, stopping off in the Satellite era and the JLI along the way. It was a fairly well received series at the time, although not well enough to receive a trade paperback.

I like this issue, despite it's diminished focus on the JLA. It's basically the JLA meets Superman and Batman, whilst also doing something quite common from this era in Superman's life, a compare-comparison between the two heroes that for once presents Superman in a less-positive light, making a virtue out of the things that are normally negative points for Batman. The structure is quite clear. The JLA have a fight, Batman and Superman turn up, the JLA loves Superman but is not happy with Batman. Then there's a bit of downtime, before the JLA have to fight again. Batman and Superman turn up, but this time Batman gets their respect whilst Superman realises that he's not as much of a team-player as he thought. Superman actually gets a little bit of a short shrift here. His first intrusion into the story is well reasoned, using his abilities and intelligence to realise the missing piece of the puzzle that allow him to assist the JLA in defeating Fire-Eye. His second is basically the same, charging at Grodd, but this time not using his abilities and intelligence to work out what is going on, resulting in a disruption to Batman's plans and placing two fellow Leaguers in danger. There is a moment that attempts to explain this change, the scene at Clark's friend's funeral, but it requires a leap in reasoning to apply Clark's thoughts from the funeral to Superman's unusual single-mindedness on the steps of the Lincoln Memorial.

Batman is a far more rounded and human character than we've seen so far in this blog. We've yet to see him come out of his shell in World's Finest, and The Man of Steel  is very much about presenting Batman as a reluctant ally to Superman. Here, the animosity that characterises their early interactions is still present, but wether softened by his years in the cowl, or just a shift in focus in the writing, Batman is now taking time to stand up for himself and his methods with his peers, which allows them to see beyond the brusqueness and superiority. Even Superman sees this, nominating Batman for membership, something he wouldn't have done after their first meeting.

I know I didn't enjoy Val Semeiks' art in ULTRA Humanite, but here it comes across a lot stronger. Watching his rendition of the JLA in action against Fire-Eye is a real joy. I like the little details, such as the 5 o'clock shadow on Green Arrow's face when he is confronted by angry Gotham residents hours after the fight. Olly looks genuinely exhausted in this scene, his face is longer and more drawn than usual, and this shines through even when he's flirting with Black Canary. Semeiks' Grodd is also well portrayed. Of late, Grodd has tended to be a behind the scenes opponent, using his telepathic powers over his physical prowess (I think the last time I read Grodd as a physical opponent was JLA Classified #1-3), but here he is physically impressive, and on every panel is portrayed as the kind of villain who could easily go toe-to-toe with Superman.

The Geeky Bits: John Ostrander is one of the most respected writers in modern comics history. He is best known for his five-year run on Suicide Squad, which has been thematically revived in the last few years, with contributions from Ostrander, in the Gail Simone-written Secret Six. Although Ostrander has never worked on the core Superman titles, he wrote the subsidiary series The Kents, some issues of which I looked at here.

This is, as far as I can tell, Fire-Eye's only DCU appearance. A few searches have a character called Fire-Eye in Elfquest #1-2 from the 1996 run, which would work with the idea that Fire-Eye is not from our time or reality. A fire-eye is a species of small bird noted for having red rings around the eyes.

This is one of the first times that Green Arrow reveals his identity to Black Canary. I honestly don't know when this first happened in comics, so if anyone knows this, please throw it out in the comments!

As far as post-Crisis continuity is concerned, this is the only time that Superman is an official member of the JLA until the Big Seven era. This hasn't stopped him from being a reserve member, and helping out the team on multiple occasions. This status would get changed in the aftermath of Infinite Crisis, where Superman would revert to being a founder member of the League.

Next on World of Superman: Batman's got a new companion, and it's time for him to meet the Man of Steel. It's Legends of the DCU #6!

Sunday, 14 March 2010

Martian Manhunter #20

Revelations Part One: Strange Visitors

Writer: John Ostrander
Artist: Tom Mandrake
Letters: Bill Oakley
Colors: Carla Feeny
Color Separations: Jamison
Assistant Editor: L.A. Williams
Editor: Peter Tomasi
Cover: Tom Mandrake
Cover Date: July 2000
Release Date: 03/05/2000



J'onn J'onnz has become aware of a spacecraft entering Earth's atmosphere. He follows it to Kansas, and finds the craft, open and empty, with footprints leading away from it. Curious as to what was contained within, J'onn makes telepathic contact with the spacecraft's AI, and experiences the death of Krypton, before being rejected for not being Kryptonian. The sound of an approaching truck makes J'onn turn invisible, and he witnesses Pa Kent bury the spaceship. Concerned that Kent may not be in control of his actions, J'onn follows Kent home and sees him and Martha agree to adopt the baby from the spaceship. J'onn leaves, vowing to return and guard the boy, ready to act if he threatens the Earth with the same destruction that Krypton experienced.


Eight years later, J'onn returns, disguised as Joshua Johnston, a black farmhand who helps out the Kents that summer. He befriends Clark, despite accidentally calling him Kal, all the time searching Clark's mind for any trace of Kryptonian that might threaten the Earth. In town, Joshua experiences racism from several youths, and Clark rushes to his defence, despite being smaller and weaker than those he confronts. Joshua attempts to break up the fight, but the parents of the other children get involved, continuing to taunt Joshua. One of the adults strikes Clark, and Joshua retaliates. Jonathan Kent arrives and the situation is defused, even though the tensions aren't. That night, the police arrive at the Kent farm - a complaint has been filed and the sherriff feels that it would be better for Joshua to leave town. Joshua agrees to leave, which angers Clark, who vows one day to make things right.


J'onn intends to return to Smallville, to ensure that Clark's desire does not develop into vengeance, but events elsewhere leave him without his memories for several years. He is able to recover, and spends a year as a high school teacher to Clark, now in his mid-teens. J'onn observes as major events happen to Clark, culminating in the reveal of his alien heritage, and progressing to the reveal of Superman to the world.


J'onn visits the Daily Planet in disguise, looking to find Lois Lane and through her, Superman. Once inside, he encounters Clark Kent, and is confused as to why Superman would hide himself and his heritage even though he has full knowledge of it. Later on, J'onn finally confronts Superman in the image of Jor-El, commanding him to embrace his heritage and reshape the Earth in the image of Krypton. Superman refuses to do so, passionately defending the Earth and its people. Realising that his fears have been unfounded, J'onn finally reveals his true self, and his past disguise as Joshua, to Superman. The two shake hands in friendship.

A concerned J'onn J'onnz looks down at an innocent baby contained in a spaceship. A great cover that serves the themes of the issue, despite not appearing within the narrative. And a great start to a great comic. This retcon insertion of the last survivor of Mars into the early life of Superman serves to strengthen both characters. J'onn becomes more trusting of other non-humans and heroes, while the bigoted behaviour of certain inhabitants of Smallville helps instill moral values into the young Clark Kent.

The issue picks up on an element of the Superman origin story as presented in Man of Steel that tends to be passed by in the general Superman mythos, the fear of Superman, what he represents, and what he might do to the planet. J'onn feels this fear, having witnessed the destruction of his own people, and learnt of the destruction of Krypton. Although we know the ultimate fate of Clark Kent as the protector of Earth, Ostrander does a good job of conveying an unsettling alternative through the thoughts and fears of J'onn.

An interesting element of the story is the choice of disguise as Joshua Johnston. A key element of Martian Manhunter's story is centered around the fear of his appearance. The man responsible for bringing J'onn to Earth, Dr Erdel, dies of a heart attack upon seeing J'onn for the first time, and J'onn is compelled to take human identities out of fear for what may happen to him if he is discovered. To then take the identity of a black farmhand in a Kansas town where racism is not unknown is an interesting choice, possibly a cathartic one, allowing him to experience the consequences of revealing his identity and thus be better prepared for doing so in the future.

I really like the ending of the book, especially the last panel, where the themes of trust and frienship overriding fear are encapsulated in a firm, friendship-defining handshake. J'onn and Kal-El share much in common, being the last survivors of their people, and in my opinion, not enough has been done with this in the Superman titles over the years. Although sitting outside of the core Superman books, this issue is a great read for anyone interested in how Superman became acquanted with the wider DCU in his early years.

The Geeky Bits:

Estimated Diamond Pre-Orders: 19.636
Diamond Sales Chart Position: 129
Best-Selling Comic Of The Month: Uncanny X-Men #382

Next on World of Superman: If MM#20 is an example of how retconning origins can be a positive and enhancing experience, then our next issue is completely the opposite. Join me in a few days for the 'experience' that is Action Comics #794.

Saturday, 31 October 2009

The Kents #5

Brother vs Brother Part 1


Writer: John Ostrander
Penciller: Tim Truman
Inker: Michael Bair
Letters: Oakley/NJQ (Bill Oakley)
Colors: Carla Feeny
Color Separations: Digital Chameleon
Editor: Peter Tomasi
Cover Art: Timothy Truman
Cover Date: December 1997
Release Date: 08/10/1997

The issue opens with the shooting of Nate, as seen from Jeb's point of view. As he rides off, something makes him look back, and he sees Joshua Freeman break cover to tend to Nate. The look Josh gives Nate chills the younger brother.


Abraham Lincoln is elected President, and over the next few months the tensions escalate further. Quantrill is arrested near Lawrence in early 1961, but is taken to a more friendly town to await bail. Jeb arrives to post the bail, chased by a posse from Lawrence, but he and Quantrill escape.


In June 1961, John Glenowen leaves his daughter to look after Josh, and joins the Union forces. He has a chance meeting with Nate, who has been looking for his brother, and who has joined up along with Wild Bill Hickok. The Union forces engage the Confederates, with the Kent brothers on opposing sides. In the confusion of the conflict, Jeb shoots out Nate's horse and wounds John Glenowen, before recognising his brother. When Nate recognises Jeb, he fires wildly at him until John is able to calm him down. Nate takes John to get medical attention, vowing to kill his brother on their next meeting.

With this issue the Civil War finally erupts, after 4 and a bit issues of tensions rising and events escalating. The War in this story serves to highlight the differences between Jeb and Nate. In this issue, they only meet on the battlefield where their allegiances and beliefs push them into conflict with each other, an outcome that Jeb clearly doesn't want as evidenced by his actions in greeting his brother, who he last saw dying after he shot him.

This issue feels more focused than most of the first four. It centers on two scenes - the post-shooting of Nate, and the battle at the end. The transition from Bleeding Kansas to the Civil War is covered in one smooth passage, with a brief Jeb scene to prevent there from being 8 pages of pure exposition. The central scenes we do have show us that Jeb has remorse for his actions, even if he doesn't have a fully formed sense of self-preservation to stop him from breaking cover to greet the man he shot a year previously. Jeb is by no means redeemed  in this issue, but his character grows beyond the impulsive teenager rebelling against his family that had driven his actions in the last two issues. Conversely, Nate is shown to us as the revenge-driven hardened veteran, with no room in his heart for his brother, a less likeable character than the Nate we have seen previously. Starting this arc with the brother so opposed not only from each other but from their previous depictions sheds new light on where events have taken them, and shows us that Ostrander is looking for new ways to present Nate and Jeb.

The Geeky Bits:

Estimated Diamond Pre-Orders: 27,332 (-2383)
Diamond Sales Chart Position: 106 (-11)
Best-Selling Comic Of The Month: Uncanny X-Men #350

Sunday, 25 October 2009

The Kents #4

Bleeding Kansas Part 4


Writer: John Ostrander
Penciller: Tim Truman
Inker: Michael Bair
Letters: Oakley/NJQ (Bill Oakley)
Colours: Carla Feeny
Colour Separations: Digital Chameleon
Editor: Peter Tomasi
Cover Art: Timothy Truman
Cover Date: November 1997
Release Date: 03/09/1997

Stung by the words of Jeb, Nate decides to reach out and get to know the people he is fighting for. He seeks out a family of freed slaves, the Freemans, who make their living as farmers. Despite some initial tensions on the part of Tobias and Sarah Freeman, they bond when Jeb asks for Tobias to teach him how to tend the land.


Later that year, elections are once again held. Although there is no direct conflict this time, ballot-stuffing is rife. Governor Walker disqualifies many candidates, including Sherriff, and is himself relieved of his position by President Buchanan.


Tensions are relieved somewhat in the spring of 1858, when gold is discovered at Pike's Peak, sparking the Colorado Gold Rush. Nate and Jeb's relationship continues to deteriorate. An argument over Mary Glenowen, who Wild Bill Hickok is starting to lose his affections for, leads to Nate hitting his brother, and Jeb pulling a gun, promising to lose it next time.


Nate continues to ride with Quantrill and his men, who now include Luther. The group have started killing Free State supporters in acts of guerilla warfare. but Jeb abstains from firing his gun. Wild Bill breaks up with Mary over issues of her half-Indian heritage, and rides off. As Nate comforts Mary, he confesses his love for her. She cannot reciprocate his feelings so soon, and the two part.


Over the next year, tensions start to rise again, spurred on by John Brown's actions, stealing slaves from Missourian farms and delivering them to freedom. He is eventually caught after a period of hiding, and hung.


The summer of 1860 sees a drought blight Kansas, causing further hardship. One day, while Nate is teaching the Freemans' son, Josh, to read, Quantrill and his gang, including Jeb, ride up to forcibly enslave the family. When Nate defends the Freemans, Jeb shoots him in the back. The Tobias and Sarah Freeman are dragged away. Josh saves Nate, bringing him to Mary Glenowen, who helps him recover. Part of the recovery process involves being covered with an Iroquois healing blanket, which bears a symbol of healing, a familiar 'S' shield.


At the end of 1960, having fully healed, Nate rides off to free Tobias and Sarah, and to have his revenge on Jeb.

There's no avoiding it, so let's deal with the elephant in the room - the 'S' shield. Such an obvious link to Superman, far more blatant than Luther-as-bad-guy connection, stands out like a sore thumb.The design just doesn't work. The bright red, blue, and yellow, jump off the page at the reader, further sticking out as we have never seen these particular colours before. They seem to be from a completely different colour palette to those used so far in this series. About the only good thing to remark about the appearance of the logo is that it never really pops up again - thankfully, Jeb doesn't fashion it into a cloak and fight for freedom under it. Although the Superman logo is worked into the cover of each issue, it has always been in a more subdued manner, feeling as if it belongs to the image. Here, it's an unwelcome intrusion that brings the reader out of the story crafted by Ostrander.

This issue feels a bit rushed. The story needs to end with the Civil War about to erupt, and thus this issue covers over three years of plot. It's also the most focused of the issues - the detours into historical background are limited to two single pages, allowing the narrative more room to focus on the Kent brothers. Despite his inaction during the murder of the Free Men, Jeb finishes the issue firmly painted as a villain, shooting his brother in the back and throwing his lot in fully with Quantrill. Jeb will inhabit this role for most of the rest of the series, losing some of the layered detail of character that he was portrayed with during the first few issues.

Overall, this first arc in The Kents has been a success, despite having to work against a specific era of American history that is perhaps less well-known that the Civil War era that dominates the next arc.

The Geeky Bits:

Estimated Diamond Pre-Orders: 29,715 (-3,805)
Diamond Sales Chart Position: 91 (-6)
Best-Selling Comic Of The Month: Uncanny X-Men #349

Saturday, 24 October 2009

The Kents #3

First of all, an apology for the delay in this review. I've been away training for my new job at a location that takes three times longer to get to than my home location, which has reduced my free time considerably. I've actually completed this review a couple of times over, but the blogsite has crashed and deleted all my writings, which has been frustrating. Normal service shall resume! And on with the show!

Bleeding Kansas, Part 3


Writer: John Ostrander
Penciller: Tim Truman
Inks: Michael Bair
Letters: Oakley/N.J.Q. (Bill Oakley)
Colors: Carla Feeny
Color Seperations: Digital Chameleon
Editor: Peter Tomasi
Cover Art: Timothy Truman
Cover Date: October 1997
Release Date: 06/08/1997

As Nate rides from Washington to Lawrence to help the town survive the siege, fallout from President Pierce's refusal to consider Kansas' statehood hits the Senate, with Senator Sumner brutally beaten for denouncing the 'crime against Kansas'. Meanwhile, Lawrence surrenders to the Missourians, believing that no help will be forthcoming from the Washington party. Despite the surrender, Sherriff Woods and Luther's men ransack the town, arresting key opponents and torching buildings. Deciding to deal with his issues over being left behind, Jeb, in disguise, incites a mob to attack and destroy the family printing press.


Two days after the surrender and sacking of Lawrence, Nate arrives home, and is distraught at the destruction of the family press. Jeb has fled town, and has taken up with Lily Beaumont, the daughter of a pro-slaver. That night, John Brown and his gang confront and kill Lily's father, with Lily and Jeb watching from cover. Jeb returns to Lawrence with news of the Pottawatomie Massacre comitted by Brown. During a confrontation with Nate, Jeb expresses solidarity with the Missourians, and the two part company again.


By late September 1856, things have got worse in Lawrence, with key community leaders arrested and the new pro-slavery Governor Woodson inviting the Missourians to 'restore order'. Lawrence has become better defended, and Nate renews his acquaintance with Bill Hickok, who has taken up with the half-Indian Mary Glenowen and her Welsh father, John. Nate visits the Glenowens and falls in love with Mary, but hides his feelings out of respect for Bill. In the meantime, Jeb has taken up with bad company, and helps lead some abolitionists into an ambush where they are killed by William Clarke Quantrill, who recruits Jeb to his posse.

If you boil this series down, stripping away the historical research and cameos from historical figures, what The Kents is about is the two different paths taken by the Kent brothers. As the American Civil War (Apologies to the American readers, but here in England we had our own Civil War 200 years earlier. Not only did we get to commit regicide, but the Civil War was so popular it came back a few years later for a sequel.) becomes the focus of the series, these paths and conflicts are made more explicit and sit at the front of the series, but what is impressive here is the way that Ostrander refuses to portray Jeb as the 'bad' brother.

Although Jeb's actions are hardly noble, they are born from a desire to find his own place in the world, one that distinguishes him from his brother. His desire to be his own man is shown through his actions and inactions, although his choices of when to act and when not to send him down a different path. He chooses to be a part of the looting of Lawrence, destroying his father's press, and again chooses to be a part of Quantrill's murderous actions at the end of the issue. He is presented with the opportunity to take a stand when Beaumont Sr is killed, but chooses to an observer and not a participant.

As the brothers drift further apart, and as history takes its course, the impending Civil War propels this issue forward. The young Government of America descends into chaos, with attacks on senators who stand up for Kansas, and in Kansas itself the two opposing factions turn to guerilla-style tactics to further their cause. The two brothers are inextricably caught up in this, and their paths, while still fluid here, will be well and truly set by the end of the next issue.

The Geeky Bits:

Estimated Diamond Pre-Orders: 33,519 (-4,802)
Diamond Sales Chart Position: 85 (-16)
Best-Selling Comic Of The Month: Spawn #65

Sunday, 4 October 2009

The Kents #2


Bleeding Kansas Part 2

Writer:
John Ostrander
Penciller: Tim Truman
Inker: Michael Bair
Letters: Oakley/N.J.Q. (Bill Oakley)
Colors: Carla Feeny
Color Separations: Digital Chameleon
Editor: Peter Tomasi
Cover Art: Timothy Truman
Cover Date: September 1997
Release Date: 02/07/1997

Luther and Sheriff Jones arrest Jeb for threatening Luther's life. The posse is confronted by Nate at a ford, where Jeb is freed from custody. In December 1855, Jones returns with a larger group of men, who lay siege to Lawrence. The town is defended not only by its inhabitants, but John Brown and his men, and reinforcements from the nearby Indian tribes. A decision is taken to send three men, led by Nate, to break through the barricade and attempt to pleas with Governor Shannon for assistance. Although Jeb is told to stay behind, he gatecrashes the midnight expedition, racing off directly towards the enemy encampment on horseback. The noise rouses the attackers, who kill one of the men and give chase to the Kents. Although they are able to shake off the pursuit, Jeb can only see the glory of the ride, and is knocked out in anger by Nate, who drags his brother back to town. Word manages to get through to the Governor, who breaks up the siege.

In March 1856, Nate and Jeb's mother dies, and in accordance with her last wishes, Nate travels with her body from Boston to Lawrence. Along his journey, he teams up with Wild Bill Hickok to break through a pro-slavery protest led by Luther.

A month later and Nate prepares to leave for Washington to present a petition asking for Kansas to be granted Free Statehood. Angered at being left behind again, Jeb strikes out at Nate. In Washington, the delegation is snubbed by President Pearce, who turns down their petition. Later that evening, word arrives from Jeb - Jones and Luther have once again laid siege to the town, with far greater numbers than ever before. Fearing a massacre, Nate rides for home.

The second issue of this historical Western ups the ante for this series in three different ways. The political stakes are raised, with the refusal of Pearce to support the abolitionists. The physical stakes are raised, as Jones and Luther keep returning to Lawrence with more men and more advanced weaponry. And the emotional stakes are raised, as the first signs of dissent between the brothers Kent start to show.

The seeds of Jeb's character planted in the first issue start to show in the second. Devoid of parental influence, his strong-mindedness and inquisitiveness turns to brash, unthinking arrogance, shown in his mad ride through the siege camps and the tragic death of one of his comrades, unnoticed by the younger Kent. At this point, Jeb is humble and scared enough to call for his brother's support at the end of the issue, an action he wouldn't have taken if the siege had happened in later issues.

This issue also sees the introduction of the series most prominent historical supporting character, 'Wild Bill' Hickok. Hickok is certainly an interesting addition to the title. Well known in his lifetime, after his death tales of his exploits achieved near legendary status through fictionalisations of his life including many TV series and films, as well as through his own embellishments. Hickok was also a prominent feature of 'dime novels', early serialised adventure magazines, which some have described as proto-comic books. In contrast to my views expressed in the previous post, where I suggested that Hickok's inclusion was uncomfortable and unnecessary, having further researched his character I find him a wholly suitable character to be added to this book. Considering how many of his exploits have been fictionalised, it seems appropriate that he should appear in a fictional account of real world events.

Although it could appear that constant besieging of Lawrence shows a repetitive plot, the escalation of each encounter, both in terms of the numbers besieging and the desperation of the defenders, culminating in the final siege taking place whilst most key members of Lawrence's community are halfway across the country, means that this cycle will be broken soon, propelling the book into a new direction.

Truman's art continues to impress. His subtle aging and degradation of characters work well, with the rabble-rousing Luther, face covered in shadow, presented as an almost demonic force, despite the absence of any supernatural elements in the book. Special mention must got to letterer Bill Oakley, who skillfully provides numerous cursive fonts throughout the series, breaking up the different narrations clearly and visually.

As before, this book is strong enough to stand on its own feet without the 'S' shield on the cover, or the intrusive Clark and Lois interruptions to the plot.

The Geeky Bits:

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